Weekly devlog #23 - IOS version
Hey everyone! This week was a productive week for me. I fixed many bugs, worked on the alpha update, got the game to work on IOS and released the 1.9.5 pre-alpha update.
IOS
Making the game work on IOS went relatively smoothly, luckily the game engine I am using (bevy) has better support for IOS than for android. The only things I had to fix were making the keyboard show up, saving the files at the correct location, and being able to do network requests.
Since I don't have an iOS device myself, I am using an iOS emulator to test it out. However, I also tested it on two iPhones that I borrowed, and it worked perfectly on both. I am still in the process of getting an Apple developer account, so that's why I still can't let other people test it.
Pre-alpha 1.9.5
Yesterday, I released the 1.9.5 update, which fixed many bugs in the game. It was also the last day of the Halloween event. In this update, I added two new items that were funded by Ko-Fi supporters: the unicorn horn by SavageTheUni and the tea sweater by Teaa.
One notable change in this update is that I added the first clothing item with particles. Not only that, I can add those particles without updating the client. The particles that you can see on the unicorn horn are not part of the clients code. Those particles get downloaded from the server whenever you first login. This will make it much easier for me to add more clothing items with particles in the future, since I won't need to update the client each time I do that.
Alpha content
I am already working on content for the alpha update and, although I don't want to share everything yet, today I'll show a few things I have been working on. Like the community board and the mailbox:
And I am also designing some new enemies for the desert world: (say hi)
Note that I still need to animate them and add them to the game.
That was it for this week's devlog! My plan for next week is to continue working on the alpha update content and adding more items funded by ko-fi supporters.
Files
Get Crystal Realms
Crystal Realms
A sandbox platformer mmo
Status | In development |
Author | marcomeijer |
Genre | Survival, Platformer |
Tags | 2D, MMORPG, Multiplayer, Pixel Art, Sandbox |
Languages | English |
More posts
- Weekly devlog #28 - New trading system5 days ago
- Weekly devlog #27 - mummy animation & upgrading bevy13 days ago
- Weekly devlog #26 - Alpha FAQs and marketing19 days ago
- Weekly devlog #25 - improving the world system27 days ago
- Weekly devlog #24 - HD user interface34 days ago
- Weekly devlog #22 - Alpha plans48 days ago
- Weekly devlog #21 - Working full time63 days ago
- Weekly devlog #20 - new cauldron ui68 days ago
- Weekly devlog #19 - login v276 days ago
Leave a comment
Log in with itch.io to leave a comment.