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Devlog
Weekly devlog #28 - New trading system
December 17, 2024
by
marcomeijer
1
Hey everyone! This week has been very busy! The original plan was to add the marketplace to the game, but I have decided to postpone it. Most likely it is not gonna make it for the alpha release, but...
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Weekly devlog #27 - mummy animation & upgrading bevy
December 09, 2024
by
marcomeijer
Hey everyone, last week Anubis took over the devlog because I didn't have that much interesting stuff to share, so this weeks devlog will be about the things I did in the last two weeks. Upgrade to be...
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Weekly devlog #26 - Alpha FAQs and marketing
December 03, 2024
by
Anubis66
Greetings, travelers! Piemen is busy today but Anubis is here to save the day! Today I'll answer some questions about the upcoming alpha release (exciting) and explain some of the next marketing steps...
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Weekly devlog #25 - improving the world system
November 25, 2024
by
marcomeijer
1
Hey everyone, this week I have been working hard on the alpha update. While I don't want to share much of the new stuff yet, I will share some general improvements I have been working on this week. Ne...
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Weekly devlog #24 - HD user interface
November 18, 2024
by
marcomeijer
Hey everyone, this week's devlog is about me working on a new HD user interface. I also want to thank the ko-fi supporters for giving me feedback on some of the early designs! Why the change? When I s...
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Weekly devlog #23 - IOS version
November 12, 2024
by
marcomeijer
Hey everyone! This week was a productive week for me. I fixed many bugs, worked on the alpha update, got the game to work on IOS and released the 1.9.5 pre-alpha update. IOS Making the game work on IO...
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Weekly devlog #22 - Alpha plans
November 04, 2024
by
marcomeijer
1
Hey everyone, it's been a week since the halloween update got released. This update had a bit of a rough start, with the new client having many bugs and missing features. But in only a week I made 64...
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Weekly devlog #21 - Working full time
October 21, 2024
by
marcomeijer
1
Hi everyone! Today is finally the day, that I start working on Crystal Realms full time! In this devlog I will talk about what this will mean for the future of Crystal Realms. Faster development Obvio...
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Weekly devlog #20 - new cauldron ui
October 15, 2024
by
marcomeijer
Hello gamers! This week I have mostly been working on recoding some quality of life features from the old client into the new client, and reanimating the clothing items. But I have also added some new...
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Weekly devlog #19 - login v2
October 07, 2024
by
marcomeijer
1
Hey everyone! It has been a while since I have posted a written devlog. And despite being sick for most of the week, I got a lot of things done. Login v2 The old login system of crystal realms had som...
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Weekly devlog #18 - Player redesign
September 10, 2024
by
marcomeijer
Hi everyone! This week I have been working on resizing the player to be 2x3 blocks, and also some new blocks that I will reveal in a later devlog. Redesigning the character Once I have all of the anim...
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Weekly devlog #17 - Android and vote result
September 02, 2024
by
marcomeijer
1
Hi everyone! last devlog I proposed making the player smaller, and you all showed massive support for it! The vote finished with 86% of the players being in favor of it. So the next few weeks I will b...
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Weekly devlog #16 - Player size
August 25, 2024
by
marcomeijer
1
Hi everyone! As promised, this week's devlog is about a possible big change (or should I say... small change) to Crystal Realms. Many players have given me the feedback that they feel that the player...
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Weekly devlog #15 - android quests and recipes
August 19, 2024
by
marcomeijer
Hi everyone! This week was a busy week for me, but in the weekend I was able to fix a lot of bugs in the android version. On top of that, I was also finally able to add quests and crafting. Changes A...
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Weekly devlog #14 - android controls
August 05, 2024
by
marcomeijer
Hi everyone, this week I made a lot of progress on the controls of the android version. Making the game easy to control is an important thing to me. A lot of games are designed PC first, and mobile se...
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Weekly devlog #13 - new wiki
July 29, 2024
by
marcomeijer
1
Hi everyone! This week I launched the new wiki for crystal realms, and I have been working on the android version. New wiki After someone made a review of Crystal Realms, I realized how important havi...
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Weekly devlog #12 - rollback + future of crystal realms
July 15, 2024
by
marcomeijer
1
Hello everyone! This week I released the pre-alpha 1.8.1 update. This update is a minor update, so it was mostly balancing changes and bug fixes. But it also added 3 new items: the frog terrarium, the...
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Weekly devlog #11 - Item descriptions & Social Media
June 23, 2024
by
Anubis66
2
Wake up everyone, new devlog just dropped! Since PIEMEN is hard at work catching bugs and writing codes (or whatever, I don't fully understand what he does), it's up to me, ANUBIS, to deliver some dev...
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Weekly devlog #10 - QOL improvements
June 09, 2024
by
marcomeijer
1
Hi everyone! This week I have been mostly adding QOL improvements, and a few new items. New items The first item I added is the entrance scissors. These scissors allow you to change the entrance of th...
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Weekly devlog #9 - new shop ui
June 02, 2024
by
marcomeijer
1
Hi everyone! This week I have been focusing on improving the shop UI. The old shop UI was made over 2 years ago, and I made it as just a placeholder. I never had the time to update it, and now that I...
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Weekly devlog #8 - Infected frogs & more
May 26, 2024
by
marcomeijer
1
Hi everyone, this week I have made a huge amount of progress. I finished the main new features will be added to the next update. And I have a better guess of when the update will be released now. Here...
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Weekly devlog #7 - Implementing frogs and butterflies
May 12, 2024
by
marcomeijer
Hello everyone! This week I have been mostly working on implementing the frog and butterflies into the game. Butterflies These are the first flying entities in crystal realms. The way they work is tha...
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Weekly devlog #6 - Butterflies and frog animation
May 05, 2024
by
marcomeijer
1
This week I have been mostly working on finishing the first android version of the game. But I have also been working a bit on the animations for the new creatures in the next update. Android version...
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Weekly devlog #5 - special blocks in new client
April 28, 2024
by
marcomeijer
1
Finally another (not so) weekly devlog! This week I have been working mostly on the new client/android version. I have also started working on the animations for the frog, but more about that hopefull...
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Weekly devlog #4 - Wiki & Cauldron
April 07, 2024
by
marcomeijer
1
This week I have mostly been focused on implementing some of the new game mechanics into the game. Wiki The crystal realms wiki has improved a lot this week! This is thanks to a few community members...
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Weekly devlog #3 - FROGS
March 31, 2024
by
marcomeijer
2
#frogs
FROGS Next update will include two frogs! The first one is this infested frog. These frogs are being controlled by mushrooms. They spawn near glowshrooms, and will attack you. These frogs drop infeste...
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Weekly devlog #2 - Potions and mushrooms
March 24, 2024
by
marcomeijer
2
This week I have been drawing some new items for the next update. And I have also been working on improving the new client/android version. New crystal shard sprites Here you can see the new design of...
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Weekly devlog #1 - new client & android progress
March 17, 2024
by
marcomeijer
2
#mmo, #crystal realms, #bevy, #rust
I decided I would start experimenting with a new format of the devlogs. Previously I posted screenshots with explanation of new features in our discord . But now I will give updates on what I have bee...
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