Weekly devlog #20 - new cauldron ui


Hello gamers! This week I have mostly been working on recoding some quality of life features from the old client into the new client, and reanimating the clothing items. But I have also added some new features that were requested by a few players.

Trapdoors
Tired of old regular sideways doors? Try these new trapdoors in your house instead! These are like regular sideways doors, but horizontal.


Glass display case
As some players have already spotted in an earlier devlog, I had a new block in my inventory that looked like a glass block. This was actually a "glass display case". This block allows you to display any item in your world. Useful for showing off your rare possessions, or for creating informational worlds.

Improved cauldron ui
The cauldron was not very user friendly to use. It was very tedious to put in the right number of items for potion recipes. But now, for items you have already brewed before, it will add a button to the ui that allows you to instantly brew it. I also added a new pop up to your inventory that allows you to specify the number of items to move using a slider. This pop up works on all containers like chests, furnaces, cauldrons and the trading ui. Note that I am still planning to improve on this.


Reanimating clothing items
Just like the previous devlog, here is a small progress update on reanimating the clothing items. Right now I have reanimated 40 clothing items already, so there are only these 9 clothing items left:


That was it for this week! Only 2 weeks left till the halloween update, and next week I will finally start working on crystal realms full time. Next devlog I will talk a bit about what this will mean for the future of the game.

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